# Active House Rules * Flanking * Inspiration * You do not start a session with Inspiration and it does not carry over to the next session if unused * If you call out a cool thing that deserves inspiration and the DM agrees, both parties will receive inspiration * Always reroll a 1 on HP leveling * Take a feat at first level * Normal humans get an extra feat at first level * No dice of fate on critical failures - You just miss * Any action that results in healing *other than administering a healing potion* counts as a **bonus action** * If you don't like an aspect of your character, class power, spell list, etc. let me know and we'll see what we can change # Class Clarifications ## Artificer * You can infuse an item as an action, any time of the day, as long as you have infusions for the day left * You can dismiss an infusion at any time * A replicated item counts towards your infusion limit * Speak with [[L’Arsène]] about potentially changing known infusions between levels. *<sub>Rules are subject to change at the whim of the DM because he is a fickle bitch.</sub>*