# Active House Rules
* Flanking
* Inspiration
* You do not start a session with Inspiration and it does not carry over to the next session if unused
* If you call out a cool thing that deserves inspiration and the DM agrees, both parties will receive inspiration
* Always reroll a 1 on HP leveling
* Take a feat at first level
* Normal humans get an extra feat at first level
* No dice of fate on critical failures - You just miss
* Any action that results in healing *other than administering a healing potion* counts as a **bonus action**
* If you don't like an aspect of your character, class power, spell list, etc. let me know and we'll see what we can change
# Class Clarifications
## Artificer
* You can infuse an item as an action, any time of the day, as long as you have infusions for the day left
* You can dismiss an infusion at any time
* A replicated item counts towards your infusion limit
* Speak with [[L’Arsène]] about potentially changing known infusions between levels.
*<sub>Rules are subject to change at the whim of the DM because he is a fickle bitch.</sub>*